ผู้เขียน หัวข้อ: Dungeon Defenders: Awakened  (อ่าน 339 ครั้ง)

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เมื่อ: สิงหาคม 24, 2020, 08:56:31 AM

Dungeon Defenders: Awakened เกมแนว Tower Defense RPG ที่ผู้เล่นจะต้องคอยสร้างป้อมปราการ ไม่ให้ศัตรูสามารถบุกเข้ามาโจมตีฐานทัพของเราได้ และจะต้องฟาร์มเลเวล หรือตามเก็บไอเทมของตัวละคร เพื่อรับมือกับศัตรูสุดโหดขึ้นตลอดเวลา

GENRE: Indie, RPG, Strategy
DEVELOPER: Chromatic Games
PUBLISHER: Chromatic Games
RELEASE DATE: 28 May, 2020















« แก้ไขครั้งสุดท้าย: สิงหาคม 24, 2020, 09:56:56 AM by Uploader »

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ตอบกลับ #1 เมื่อ: สิงหาคม 24, 2020, 09:00:39 AM
Dungeon Defenders: Awakened v1.1 (CODEX|5GB)

5.44 GB (5,851,611,136 bytes)
http://www.filecondo.com/dl.php?f=D938e01K9Lgc
(สมัครโหลด VIP โหลดเร็ว แรง เต็มสปีด!!)
http://cornfile.com/zm3ybr2obk7g
(สมัครโหลด VIP โหลดเร็ว แรง เต็มสปีด!!)
https://1filez.com/cyuc32u0ddqh


อ้างถึง
     
     
      - Extract
      - Burn or mount the .iso
      - Run setup.exe and install
      - Copy crack from CODEX dir to installdir
      - Play
     
      NOTES: Due to the amount of changes and new content, we decided to
      make a new standalone. For more information on what is new see the
      following link.
      https://store.steampowered.com/news/?appids=1101190
     
 
      General Notes:

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
      - Only SiMPLEX is allowed to use our isos for 0day releases.
       
     


Dungeon Defenders Awakened Update v1.1.0.19167-CODEX

202 MB (212,264,142 bytes)
http://www.filecondo.com/dl.php?f=770cc11Ka0Qn
http://cornfile.com/j73yvyly35n7
https://1filez.com/r1n351isszp8


อ้างถึง
Update v1.1.0.19167
Bug Fix
Fixed an issue where building on the Overclock Beams node could unbuff other beams.
Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets.

Update v1.1.0.1:
Tower and Hero Buff Interactions
Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we even brought Series EV-A’s Overclock Beam into the equation. As a result, we made buffs additive instead of multiplicative. There are some big reasons for this kind of change, and we’ll touch on two of them.
Anytime we want to add another tower or damage interaction into the game with future heroes or mechanics, we have to take into consideration how it all multiplies and balance it properly. This leads to additional Hero nerfs or releasing new Heroes with weaker tower/hero interactions. Ultimately limiting fun Hero mechanics later.
Adding additional content, we’d have to take into consideration the buff builds that people were using. What happens is that the disparity between people using full buff builds, some buffs in their builds, and no buffs in their builds drastically increases, meaning content is steam rolled by one build, while another has no shot, further requiring a meta, instead of a meta making something easier but not absolutely required.

We’re keeping a close eye on these changes now that they are out live, but received a lot of great feedback previously through our testing with Cavalry and RQA.
Bug Fixes
Fixed an issue where the Demon Lords ground flames were hitting the Crystal Core.
Fixed an issue with the radial menu not correctly pulling names and descriptions.
Fixed an issue with Achievements not displaying properly.
Fixed an issue with host costume colors not replicating correctly for clients.
Fixed an issue with how the Ancient Dragon was flying between positions.
Fixed an issue where the top caps of Series EV-A Fields were not properly appearing.
Fixed an issue with the Demon Lord’s swords not replicating properly in survival.
Fixed an issue that caused default bag names from showing correctly.
Fixed an issue with build mana on Massacre Survival Arcane Library Wave 14.
Fixed an issue where the Demon Lord’s flying charge could damage the Crystal Core.
Adjusted how spiders spawn to avoid a mass amount spawning at the end of the wave.
Added Series EV-A’s second double jump animation.
Adjusted the Deadly Striker Tower’s priority, so that Goblin Copters now take priority over spiders.
Adjusted how bonus armor is displayed from Overclock Beam.
Adjusted the quality of loot dropped in early maps for Massacre Survival.
Adjusted projectile counts to only show if they are greater than one for weapon tooltips.
Fixed an issue with how tower stat buffs are shown on tooltips.
Added Sirens to Massacre Survival Tornado Valley.
Fixed an issue with the Siren’s body having collision after being defeated.
Fixed a visual issue on Summit that caused assets to visually disappear.
Fixed an issue where Sirens and their buffed enemies weren’t displaying an icon.
Fixed an issue with how Melee Damage and Melee DPS were calculated on item tooltips. They visually showed higher values than what they were actually doing.

    
      - Extract
      - Run setup.exe and install update
      - Copy crack from CODEX dir to installdir
      - Play

      You need the following releases for this:

      Dungeon.Defenders.Awakened.v1.1-CODEX
    

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead